The Nintendo DS was a prime target for porting PC visual novels. Its dual-screen layout and, more importantly, its perfectly mimicked the point-and-click mouse interface of PC games. The Rise of NDS Homebrew
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The lower screen’s direct touch-based control was seen as an ideal interface for the kind of point-and-click or direct manipulation gameplay that such a title would require. The ability to bypass Nintendo’s content restrictions entirely allowed developers to explore themes that would never be permitted in a commercial release. The Nintendo DS was a prime target for
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