Simple Facility Of Redemption Script Work File
-- Helper function to give reward to player local function GiveReward(player, rewardData) if rewardData.RewardType == "Currency" then -- Assume player has a leaderstats folder with Coins local stats = player:FindFirstChild("leaderstats") if stats and stats:FindFirstChild("Coins") then stats.Coins.Value = stats.Coins.Value + rewardData.Amount player:PrintMessage("Chat", "You redeemed " .. rewardData.Amount .. " coins!") end elseif rewardData.RewardType == "Item" then -- Assume a function to give an item to the player's backpack local item = Instance.new("Tool") item.Name = rewardData.ItemName item.Parent = player.Backpack player:PrintMessage("Chat", "You received: " .. rewardData.ItemName) end end
A "simple" script handles these variables elegantly. Simple Facility Of Redemption Script
def process_request(self, request_datetime, redemption_fee_percent=0.01): # 1. Cut-off logic if request_datetime.hour >= self.cut_off: settlement_date = request_datetime + timedelta(days=1) # Assume full day accrued passes the cut-off days_held = 1 else: settlement_date = request_datetime days_held = 0 -- Helper function to give reward to player

