Reshade 5.5.1 Access

: A net-new feature introduces a dedicated uniform variable that tells shaders exactly when a capture is triggered. This permits complex presets to temporarily disable taxing UI overlays or apply unique capture-only filters seamlessly.

| Game Type | Works? | Notes | |-----------|--------|-------| | DirectX 9 (old games) | ✅ | Better than ever, no more missing depth buffers | | DirectX 11 | ✅ | Perfect | | DirectX 12 / Vulkan | ✅ | Occasionally requires dxgi.dll renamed to d3d12.dll for some titles | | Easy Anti-Cheat (EAC) | ⚠️ | Single-player works; multiplayer (e.g., Apex , Fortnite ) → | | Game Pass / UWP | ❌ | Still blocked by most Microsoft Store games |

The 5.5.1 iteration targets underlying crashes and enhances visual data handling over its predecessors. 1. Depth Buffer Intelligence and Sorting Improvements reshade 5.5.1

Version 5.5.1 brought crucial refinements to the 5.x branch, focusing on stability, faster shader compilation, and better compatibility with newer rendering APIs like DirectX 12.

Optimized shader compilation times and reduced CPU overhead compared to older 4.x versions. : A net-new feature introduces a dedicated uniform

This is the most critical piece of "useful text" regarding ReShade 5.5.1:

: For specialized apps like FiveM, ReShade files (like dxgi.dll ) often need to be moved to a specific plugins folder within the application data. | Notes | |-----------|--------|-------| | DirectX 9 (old

Mimics real camera lenses to focus on the subject and blur the background.