F1 22-p2p -

In public lobbies, check the ping (connection quality) before joining. If you have a lower ping to a different lobby, choose that one.

[ Player 2 Client ] <====== P2P Connection ======> [ Player 1 (Lobby Host) ] ^ | P2P Connection v [ Player 3 Client ] F1 22-P2P

At 200 mph, milliseconds matter. P2P lag can cause desync, where a car appears to be in one spot on your screen but is actually somewhere else, leading to ghost collisions and unfair penalties. Part 2: The Scene Meaning of "F1 22-P2P" In public lobbies, check the ping (connection quality)

Provide a list of the for specific tracks In public lobbies

: New "Broadcast" options for Pit Stops and Formation Laps for a TV-like feel.