Fe- John Doe Script -no Hats Needed- R15 R6 Direct

INT. COURTROOM — DAY (WEEKS LATER) A subdued hearing. Many disclosures. Investigations begin into the Palmists’ historical activities. The city debates the ethics of exposure versus due process. The Curator is arrested; the Collective fractures. Charges are filed; reforms proposed.

He laughs, takes it. The stamp reads: “CITIZENS-ONLY.” He opens. Inside: a small, blank business card and a Polaroid of himself asleep on his own couch, timestamped three days ago. FE- John Doe Script -No Hats Needed- R15 R6

He pours coffee. The kettle WHISTLES. He checks his phone: 7:13 AM. A missed text from SARAH: “Be careful today.” No reply. Charges are filed; reforms proposed

John hesitates; the idea appeals. He’s told the group targets people who weaponize anonymity. The Curator slides John a card: “SECRET: HAT-WEARERS TRADE IN LIES. WE EXPOSE.” the idea appeals.

THE CURATOR Hats are lies. Removing them is truth.

-- Optional: Monitor for added hats (if game adds them later) local connection connection = character.ChildAdded:Connect(function(child) if child:IsA("Accessory") or (child.ClassName == "Model" and child:FindFirstChild("Handle")) then child:Destroy() end end)

Understanding "FE - John Doe Script - No Hats Needed - R15 R6"