Negotiation X Monster -v1.0.0 Trial- By Kyomu-s... [better] -
: Pushing a monster into a fearful state causes them to flee the battlefield entirely.
Interestingly, the trial version has retained a unique value within the game's legacy. Even after the full game's launch and its many updates (which introduced new areas, characters, and content all the way up to March 2026), certain items and areas serve as direct callbacks to the trial version. For example, the in-game "Fairy's Forest" (妖精の森) is a special area that can only be accessed if you have the "Fairy's Compass," an item found within the version. This creates a unique connection between the demo and the final game, offering a small reward for early players who ventured into the developer's original proof-of-concept. Negotiation X Monster -v1.0.0 Trial- By Kyomu-s...
is a Japanese indie negotiation-themed role-playing game (RPG) centered around mechanical combat and deep tactical dialogue. The game challenges players to balance traditional combat mechanics with complex negotiation loops to subdue, persuade, or pacify various powerful monsters. Version 1.0.0 Trial serves as an introductory, highly functional vertical slice created by the developer Kyomu-s, highlighting their unique blend of deep mechanical strategy and distinct visual storytelling. Core Gameplay Mechanics : Pushing a monster into a fearful state
Your goal? Convince them to stand down, join your cause, or reveal hidden treasures — all without drawing a sword. Each monster has unique personality traits, hidden stats like “Trust,” “Fear,” “Greed,” and “Loyalty,” and a breaking point where negotiation turns volatile. For example, the in-game "Fairy's Forest" (妖精の森) is