Rtgi 01702 Release Fixed -

: If subtle doubling persists at extreme ultrawide aspect ratios, lower the maximum ray length slightly to restrict rays from searching too close to the blank screen boundaries. The Evolution Beyond 0.17.0.2

TAA blends frames together over time, often muddying up the data stream. Switch to SMAA or FXAA if available. rtgi 01702 release fixed

By improving how the shader hooks into the game's depth buffer, the "bleeding" effect—where light seems to pass through solid walls—has been significantly reduced. Is It Worth the Upgrade? In a word: : If subtle doubling persists at extreme ultrawide

Because it operates entirely in screen space, minor code changes can drastically alter performance and visual presentation. The 0.17 development cycle introduced major enhancements to specular reflection mapping and temporal stability. However, the initial 0.17.0 alpha and beta builds introduced bugs that broke immersion. The 0.17.0.2 micro-update was deployed specifically to fix those system-level regressions. Key Fixes in the RTGI 0.17.0.2 Release By improving how the shader hooks into the

: Shaders read subtle surface textures accurately rather than creating harsh, grainy shadows.

Within the ReShade menu, ensure the depth buffer is active (check the "DisplayDepth" shader to confirm it’s working).

(Pascal Gilcher) and his revolutionary shader for ReShade. While the 0.17 branch brought massive leaps in lighting quality, it wasn't without its growing pains.