You can see the folder structure, browse individual assets, edit C# scripts or shaders directly in the tool, and extract just the files you need. Its killer feature is that it can add or remove assets from a package, effectively letting you modify the package itself.
GUILayout.Label("Load Asset Bundle", EditorStyles.boldLabel); unity3d file viewer
string path = EditorUtility.OpenFilePanel("Select AssetBundle", "", "unity3d"); if (!string.IsNullOrEmpty(path)) bundlePath = path; You can see the folder structure, browse individual
Use the menu to isolate specific asset types (e.g., choose Texture2D to see images, or Mesh to see 3D objects). You can see the folder structure