: Usually performed without taking hits to keep the "Fragile Greed" charm active (if obtained early). Sequence Breaking : Getting the Lantern this early allows players to enter Crystal Peak far ahead of the intended game progression. The "Dark Room" Skip

Each opening adjusted the city’s ledger. A name returned to a wall; a clock rejoined its hands; a bell that had been muzzled for years released a single, stubborn toll. Little things at first—the unbending of a flag, a lamp that refused to go out. But changes multiply. The Knight could not foresee whether these restorations healed or unstitched. The key did not answer such questions. It simply matched the dent in the city and pressed.

Each piece of content added to the total completion percentage, eventually raising the maximum possible completion from 100% to . So, when a player says they want to "100%" Hollow Knight , they are, in fact, referring to achieving 112% completion, as that is the current maximum.

Chapter III — The Ledger of Quiet

Are you looking at this from the perspective of an or a business entity ?

, and has since become a focal point for fan theories regarding future releases like

Patch 1.0.3.1 targeted several game-breaking issues, soft-locks, and input errors that were frustrating the early community. According to the Hollow Knight Wiki Patch Notes , this specific build addressed underlying physics and logic flaws that directly impacted speedruns and casual playthroughs alike. Key Fixes and Mechanical Adjustments in Patch 1.0.3.1