If you need help configuration optimization for integration?
Originally built for 32-bit simulators, the scenery had to balance visual fidelity with the strict 4GB Out-of-Memory (OOM) RAM limit. FSDG optimized textures into highly compressed DDS formats and utilized aggressive Level of Detail (LOD) models for autogen to keep memory consumption low. The 64-bit Transition (P3D v4 & P3D v5) fsx p3d aerosoft fsdg reunion island fmee upd
Assuming you have the original Aerosoft/FSDG Réunion installer (usually labeled “Aerosoft - FSDG - Réunion X” or “FSDG - Réunion P3D”): If you need help configuration optimization for integration
[ Indian Ocean ] -------------------------------------------------- ✈ FMEE (Roland Garros) - Northern Coastline -------------------------------------------------- /\ /\ /\ / \ / \ / \ / \ / \ / \ / \ / \ / \ / Piton \ / Piton \ / High \ / des \ / de la \ / Valleys \ / Neiges \ / Fournaise \ / \ -------------------------------------------------- ✈ FMEP (Pierrefonds) - Southwest Coastline The Technical Challenge The 64-bit Transition (P3D v4 & P3D v5)
Before diving into the add-ons, let's appreciate why this scenery demands high-fidelity treatment.
VFR explorers, bush pilots, and simmers tired of European/North American scenery. Not ideal for: Those seeking complex airport systems (GSX-level integration, SODE jetways).