The game attempted to load shaders dynamically during cinematics and map transitions, leading to immense audio-video desynchronization.
Certain hardware configurations experienced artificial CPU utilization spikes, leading to total game freezes during intense multiplayer firefights.
The game attempted to load shaders dynamically during cinematics and map transitions, leading to immense audio-video desynchronization.
Certain hardware configurations experienced artificial CPU utilization spikes, leading to total game freezes during intense multiplayer firefights. Call.of.Duty.Advanced.Warfare.Update.1-RELOADED