Transformice Api -
@client.event async def on_packet_received(packet): if packet.room == "*#void": print(f"Decoding transmission: packet.data") Use code with caution. Copied to clipboard
function eventChatCommand(name, command) if command == "!kill" then tfm.exec.killPlayer(name) tfm.exec.chatMessage("The API has smited you, " .. name) elseif command == "!tp me" then -- Teleport to the shaman local shaman = tfm.get.room.shaman() local pos = tfm.get.room.playerPosition(shaman) tfm.exec.movePlayer(name, pos.x, pos.y) end end transformice api
Legend said a developer had left a sentient script running in an abandoned room, a piece of code that could predict a player’s next move before they even thought of it. Using the API, Silas filtered the noise. He ignored the crowded racing rooms and the chaotic "survivor" maps. He looked for a room with a player count of exactly zero, yet a constant stream of outgoing packets. There it was. Room *#void . Silas hooked his listener into the room’s event stream. @client
The , primarily referred to as the Module API , is a Lua-based scripting system that allows players to create custom minigames (modules) directly within the game environment. Unlike external bots, these modules run natively on the game's servers, enabling developers to modify game physics, handle player interactions, and create unique objectives. Core Functionality Using the API, Silas filtered the noise
player_id = profile_res.json()['player_id']
