To prevent this from happening every time, Yuzu saves these compiled instructions to your storage drive. This stored collection is called a . The next time the game requires that exact same explosion or lighting effect, Yuzu loads it instantly from the hard drive or SSD, ensuring flawless performance. Types of Shader Caches in Yuzu
You can improve performance or fix visual glitches by managing your cache directly:
Note that this affects your entire GPU's shader caching behavior, not just Yuzu.
If you use the Vulkan graphics API (which is highly recommended for most hardware), Yuzu generates a specific pipeline cache optimized for your specific GPU architecture and driver version. 3. Asynchronous Shader Building
The trade-off is that you might temporarily see a missing visual effect (like an invisible object or a blank texture) until the shader finishes compiling. In practice, the trade-off is almost always worth it. For many, it's the single most effective way to reduce stutter, particularly when using the Vulkan graphics API.
To prevent this from happening every time, Yuzu saves these compiled instructions to your storage drive. This stored collection is called a . The next time the game requires that exact same explosion or lighting effect, Yuzu loads it instantly from the hard drive or SSD, ensuring flawless performance. Types of Shader Caches in Yuzu
You can improve performance or fix visual glitches by managing your cache directly: shader cache yuzu
Note that this affects your entire GPU's shader caching behavior, not just Yuzu. To prevent this from happening every time, Yuzu
If you use the Vulkan graphics API (which is highly recommended for most hardware), Yuzu generates a specific pipeline cache optimized for your specific GPU architecture and driver version. 3. Asynchronous Shader Building Types of Shader Caches in Yuzu You can
The trade-off is that you might temporarily see a missing visual effect (like an invisible object or a blank texture) until the shader finishes compiling. In practice, the trade-off is almost always worth it. For many, it's the single most effective way to reduce stutter, particularly when using the Vulkan graphics API.