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Rtgi 0.17.0.2 Direct

Copy the contents of the Textures folder into your game's reshade-shaders\Textures directory. Step 3: Configure the Depth Buffer

This version focuses on refining the "screen-space" ray tracing method, which uses the game's depth buffer to calculate where light should go. rtgi 0.17.0.2

Key highlights of this specific build include: Copy the contents of the Textures folder into

Launch the game and press Home to open the ReShade overlay. Navigate to the "Add-ons" tab and ensure the correct depth buffer is selected. If your depth map is inverted or broken, look for the Edit global preprocessor definitions button on the "Home" tab and toggle RESHADE_DEPTH_INPUT_IS_REVERSED between 0 and 1. rtgi 0.17.0.2