The first thing that hits you is the aesthetic. The game utilizes a surreal mash-up of art styles—characters range from detailed anime drawings to 3D models and rough sketches. It feels like a "colliding" multiverse where the art assets themselves are at war. It shouldn't work, but it creates a frantic, dream-like energy that makes every match feel unpredictable. The roster is incredibly imaginative, featuring characters that feel like they were ripped from different dimensions of reality.
When in a Collision state, you must read if your opponent will go for a high, low, or grab attack. The best players study their opponent's tendencies during these crucial moments [1]. Collision Cb Fighting Read
3. The Digital Fighting Perspective: Hitbox and Collision Data The first thing that hits you is the aesthetic