Depending on whether you played on PC, PlayStation 4, Xbox One, or Nintendo Switch, Patch 1.04 delivered targeted improvements to match hardware requirements:
| Platform | Resolution | Framerate | Notable Issues | |----------|------------|-----------|----------------| | PS4 | 1080p | 60 FPS (locked) | Rare audio desync on Seath cutscene | | PS4 Pro | 1800p (checkerboard) | 60 FPS | None | | Xbox One | 900p | 60 FPS | Slight texture pop-in | | Xbox One X | 4K | 60 FPS | None | | PC | Up to 4K | 60 FPS (unlocked via mods) | Requires disabling in-game AA for some GPUs | | Nintendo Switch | 1080p docked / 720p handheld | 30 FPS | Lower shadow resolution, occasional input lag in docked |
The specific patch of the game used for the run (v1.04 of the Remastered edition), which is often chosen for stability or specific glitch compatibility.
Upon its release, the 1.04 patch was generally well-received by the Dark Souls community, as it directly tackled the most disruptive elements plaguing the online experience. For many players on PC, the remaster initially felt like a minor upgrade, with some calling it "more of a patch than a remaster". However, the dedicated server and netcode improvements in Dark Souls Remastered were significant upgrades over the original’s peer-to-peer system, and the 1.04 patch’s focus on anti-cheat measures was a crucial step in preserving the integrity of the online multiplayer.
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