Sleeping Dogs uses a "Vert-" scaling method for multi-aspect ratio displays. Instead of expanding the horizontal field of view (Hor+), the game cuts off the top and bottom of a standard 16:9 image to fit wider screens. The camera sits way too close to Wei Shen.
While gameplay looks magnificent in ultrawide, pre-rendered or heavily scripted in-engine cutscenes may still display black bars on the sides. This is hardcoded into the game's cinematic files to prevent players from seeing T-posing characters or unrendered environments just outside the director's intended frame. Accept this minor compromise, as actual gameplay will remain flawlessly wide. Conclusion sleeping dogs ultrawide fix
Which resolution are you specifically trying to target— or something even wider like 32:9 ? Top mods at Sleeping Dogs: Definitive Edition Nexus Sleeping Dogs uses a "Vert-" scaling method for