Sb3utility Tutorial Site
Export your finished model from Blender as an .fbx with Y-Forward and Z-Up axes. Importing Back into SB3Utility In SB3Utility, go to File > Import > FBX .
Detailed tutorials for specific modding tasks typically follow these steps: Preparation : Download the latest SB3Utility releases and ensure you have compatible 3D software like Blender. Basic Texture Mod Open the target asset file (e.g., chara/mt_eyeline_up_00.unity3d Replace the texture and use to save; the tool automatically creates a backup. The "Production Cycle" Export a vertex or mesh from the game. Make a minor change in your 3D editor. sb3utility tutorial
Keep an eye on the bottom-right terminal window. It prints real-time feedback on vertex counts, texture formats, and compatibility flags. Export your finished model from Blender as an
import zipfile import json import shutil import os Basic Texture Mod Open the target asset file (e
This occurs when bone weights are broken or misaligned during the FBX export/import process. Ensure your armature modifiers are correctly named and that you mapped the bones precisely during the SB3Utility import step.
Locate the texture file (e.g., a diffuse map) in the Object Tree. Double-click it to preview it in the Render Window.
The tutorial warned: If the project is corrupt, the JSON may have a missing comma, bracket, or an asset with a bad name.